Friday, August 7, 2009

Ikariam Units

Units

Slinger

Description: - Many a slinger has brought down a giant with a single skilled shot. And because the clothing is light and stones are cheap, we hardly have to pay for their upkeep.

Requirements: - Barracks

Image:Slinger.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special
7
Image:sword-icon3.gif
8
Image:sword-icon2.gif
9
Image:sword-icon1.gif
10
6
Image:shield-icon3.gif
7
Image:shield-icon2.gif
8
Image:shield-icon1.gif
9
7 Human 70 3 -
Image:Icon_citizen.gif Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif Upkeep Image:Medal.gif Score Barracks Level
1 40 - 17 min 11 s 3 0.8
Image:Minimum.gif 1
Image:Optimum.gif 2

Swordsman

Description: - Those who are fearless enough to jump into the front row of a battlefield will be given a sparkling sword. He also carries a light armour that doesn`t burden him when he runs towards his enemies. If his home town is attacked, though, he`d rather hide behind the shields of a phalanx.

Requirements: - Professional Army

Image:Swordsman.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special
18
Image:sword-icon3.gif
20
Image:sword-icon2.gif
23
Image:sword-icon1.gif
27
11
Image:shield-icon3.gif
12
Image:shield-icon2.gif
13
Image:shield-icon1.gif
15
4 Human 60 5 Assault
Image:Icon_citizen.gif Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif Upkeep Image:Medal.gif Score Barracks Level
2 28 36 13 min 34 s 5 1.28
Image:Minimum.gif 3
Image:Optimum.gif 4

Phalanx

Description: - Many cities have been successfully defended with the shields of a phalanx. But they are also very heavy, so attacks become a burden even for the strongest fighter.

Requirements: - Professional Army

Image:Phalanx.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special
14
Image:sword-icon3.gif
16
Image:sword-icon2.gif
18
Image:sword-icon1.gif
20
30
Image:shield-icon3.gif
34
Image:shield-icon2.gif
39
Image:shield-icon1.gif
45
8 Human 50 12 Resistance
Image:Icon_citizen.gif Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif Upkeep Image:Medal.gif Score Barracks Level
3 46 52 20 min 51 s 8 1.96
Image:Minimum.gif 4
Image:Optimum.gif 6

Archer

Description: - An Archer can fire arrows at his enemies from a safe distance.

Requirements: - Ballistics

Image:Archer.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special
26
Image:sword-icon3.gif
29
Image:sword-icon2.gif
34
Image:sword-icon1.gif
41
23
Image:shield-icon3.gif
24
Image:shield-icon2.gif
25
Image:shield-icon1.gif
26
4 Human 60 8 Resistance
Image:Icon_citizen.gif Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif Upkeep Image:Medal.gif Score Barracks Level
3 55 76 14 min 10 s 8 2.62
Image:Minimum.gif 7
Image:Optimum.gif 10

Gunsman

Description: - A gunsman can hit his target from long distances. The bullets he fires from the most modern muskets can even bring down the strongest man. Good for those who can get themselves into safety!

Requirements: - Gunpowder

Image:Gunsman.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special
42
Image:sword-icon3.gif
47
Image:sword-icon2.gif
55
Image:sword-icon1.gif
66
21
Image:shield-icon3.gif
23
Image:shield-icon2.gif
25
Image:shield-icon1.gif
27
5 Human 60 13 Assault
Image:Icon_citizen.gif Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif Upkeep Image:Medal.gif Score Barracks Level
4 74 122 10 min 31 s 10 3.92
Image:Minimum.gif 12
Image:Optimum.gif 14

Gyrocopter

Description: - To become the pilot of a gyrocopter one has to be truly brave, as these weird and wonderful flying machines race over the heads of the enemies` heads with incredible speed!

Requirements: - Bird's Flight

Image:Gyrocopter.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special
35
Image:sword-icon3.gif
39
Image:sword-icon2.gif
44
Image:sword-icon1.gif
50
30
Image:shield-icon3.gif
33
Image:shield-icon2.gif
37
Image:shield-icon1.gif
42
3 Machina 80 12 -
Image:Icon_citizen.gif Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif Upkeep Image:Medal.gif Score Barracks Level
4 92 164 19 min 57 s 10 5.12
Image:Minimum.gif 15
Image:Optimum.gif 17

Steam Giant

Description: - These steel monsters spread fear and terror on the whole battlefield, and although they are only controlled by a single person they can take on a whole company single-handedly. Those who meet the Steam Giant for the first time believe that they are facing a fiend from the underworld itself.

Requirements: - Robotics

Image:Steamgiant.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special


67
Image:sword-icon3.gif
75
Image:sword-icon2.gif
85
Image:sword-icon1.gif
97


50
Image:shield-icon3.gif
58
Image:shield-icon2.gif
68
Image:shield-icon1.gif
80
4 Machina 50 23 -
Image:Icon_citizen.gif Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif Upkeep Image:Medal.gif Score Barracks Level
12 54 235 24 min 57 s 15 5.78


Image:Minimum.gif 19
Image:Optimum.gif 22

Bombardier

Description: - These wonderful hot-air balloons bombard the unsuspecting enemy from above. They only need to protect themselves from enemy shooters... and birds with sharp beaks!

Requirements: - The Archimedic Principle

Image:Bombardier.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special
184
Image:sword-icon3.gif
206
Image:sword-icon2.gif
234
Image:sword-icon1.gif
268
54
Image:shield-icon3.gif
60
Image:shield-icon2.gif
68
Image:shield-icon1.gif
78
3 Machina 40 33 Assault
Image:Icon_citizen.gif Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif Upkeep Image:Medal.gif Score Barracks Level
8 320 640 45 min 0 s 30 19.2
Image:Minimum.gif 22
Image:Optimum.gif 24

Battering Ram

Description: - With its giant metal head a battering ram is a huge help whenever a town wall is in the way. It also has a large roof under which a number of soldiers can hide from arrows, stones and other harmful weapons.

Requirements: - Siege

Image:Ram.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special
6
Image:sword-icon3.gif
8
Image:sword-icon2.gif
10
Image:sword-icon1.gif
12
50
Image:shield-icon3.gif
58
Image:shield-icon2.gif
68
Image:shield-icon1.gif
80
5 Machina 50 14 Battering Ram

breech % chance = 2/(wall level)
(approximation)

Image:Icon_citizen.gif
Cost
Image:Wood_small.gif
Cost
Image:Sulphur_small.gif
Cost
Image:Time_small.gif
Build
Image:Icon_upkeep.gif
Upkeep
Image:Medal.gif
Score
Barracks
Level
8 98 112 23 min 3 s 30 4.2
Image:Minimum.gif 6
Image:Optimum.gif 8

Catapult

Description: - When a catapult lets its huge rocks fly through the air, our enemies and their town walls tremble with fear! Experienced siege-engineers can calculate the speed of wind and the right angle for a perfect shot.

Requirements: - Law of the Lever

Image:Catapult.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special
34
Image:sword-icon3.gif
42
Image:sword-icon2.gif
52
Image:sword-icon1.gif
64
33
Image:shield-icon3.gif
37
Image:shield-icon2.gif
43
Image:shield-icon1.gif
51
5 Machina 40 22 Battering Ram

breech % chance =
2.5/(wall level)
(approximation)

Image:Icon_citizen.gif
Cost
Image:Wood_small.gif
Cost
Image:Sulphur_small.gif
Cost
Image:Time_small.gif
Build
Image:Icon_upkeep.gif
Upkeep
Image:Medal.gif
Score
Barracks
Level
6 145 311 34 min 28 s 30 9.12
Image:Minimum.gif 11
Image:Optimum.gif 13

Mortar

Description: - The grenades a mortar fires bring doom and chaos into the enemies` rows behind their walls. The thunder of the launch alone is enough to make our enemies go into hiding!.

Requirements: - Cannon Casting

Image:Mortar.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special
142
Image:sword-icon3.gif
157
Image:sword-icon2.gif
175
Image:sword-icon1.gif
196
92
Image:shield-icon3.gif
102
Image:shield-icon2.gif
114
Image:shield-icon1.gif
128
5 Machina 30 54 Battering Ram

breech % chance =
4/(wall level)
(approximation)

Image:Icon_citizen.gif
Cost
Image:Wood_small.gif
Cost
Image:Sulphur_small.gif
Cost
Image:Time_small.gif
Build
Image:Icon_upkeep.gif
Upkeep
Image:Medal.gif
Score
Barracks
Level
10 208 845 34 min 0 s 60 21.06
Image:Minimum.gif 24
Image:Optimum.gif 24

Doctor

Description: - Doctors take care of the wounded soldiers during battle, to get them fighting fit again. And of course a doctor knows where his enemies are especially sensitive, in case he has to help out in the fight.

Requirements: - Anatomy

Image:Medic.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special
8 22 10 Human 60 14 Healer
Image:Icon_citizen.gif Cost Image:Wood_small.gif Cost Image:Crystal_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif Upkeep Image:Medal.gif Score Barracks Level
1 84 622 38 min 13 s 30 14.12
Image:Minimum.gif 16
Image:Optimum.gif 28

Cook

Description: - Cooks supply the troops with strengthening food and revitalizing wine so our soldiers can fight much longer. And of course cooks can wield a knife outside the kitchen if the course of the battle demands it.

Requirements: - Culinary Specialities

Image:Cook.PNG Image:Unit_attack.gif
Attack
Image:Unit_defend.gif
Defend
Image:Unit_type.gif
Stamina
Image:Unit_helmet.gif
Class
Image:Unit_speed.gif
Speed
Image:Cargo space.gif
Spaces
Image:Unit_boom.gif
Special
12 18 10 Human 60 22 Regeneration
Image:Icon_citizen.gif Cost Image:Wood_small.gif Cost Image:Wine_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif Upkeep Image:Medal.gif Score Barracks Level
1 108 345 1 h 52 s 30 9.06
Image:Minimum.gif 9
Image:Optimum.gif 10

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