Slinger
Description: - Many a slinger has brought down a giant with a single skilled shot. And because the clothing is light and stones are cheap, we hardly have to pay for their upkeep.
Requirements: - Barracks
Attack | Defend | Stamina | Class | Speed | Spaces | Special | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| 7 | Human | 70 | 3 | - | ||||||||||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | ||||||||||||
1 | 40 | - | 17 min 11 s | 3 | 0.8 |
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Swordsman
Description: - Those who are fearless enough to jump into the front row of a battlefield will be given a sparkling sword. He also carries a light armour that doesn`t burden him when he runs towards his enemies. If his home town is attacked, though, he`d rather hide behind the shields of a phalanx.
Requirements: - Professional Army
Attack | Defend | Stamina | Class | Speed | Spaces | Special | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| 4 | Human | 60 | 5 | Assault | ||||||||||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | ||||||||||||
2 | 28 | 36 | 13 min 34 s | 5 | 1.28 |
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Phalanx
Description: - Many cities have been successfully defended with the shields of a phalanx. But they are also very heavy, so attacks become a burden even for the strongest fighter.
Requirements: - Professional Army
Attack | Defend | Stamina | Class | Speed | Spaces | Special | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| 8 | Human | 50 | 12 | Resistance | ||||||||||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | ||||||||||||
3 | 46 | 52 | 20 min 51 s | 8 | 1.96 |
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Archer
Description: - An Archer can fire arrows at his enemies from a safe distance.
Requirements: - Ballistics
Attack | Defend | Stamina | Class | Speed | Spaces | Special | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| 4 | Human | 60 | 8 | Resistance | ||||||||||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | ||||||||||||
3 | 55 | 76 | 14 min 10 s | 8 | 2.62 |
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Gunsman
Description: - A gunsman can hit his target from long distances. The bullets he fires from the most modern muskets can even bring down the strongest man. Good for those who can get themselves into safety!
Requirements: - Gunpowder
Attack | Defend | Stamina | Class | Speed | Spaces | Special | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| 5 | Human | 60 | 13 | Assault | ||||||||||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | ||||||||||||
4 | 74 | 122 | 10 min 31 s | 10 | 3.92 |
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Gyrocopter
Description: - To become the pilot of a gyrocopter one has to be truly brave, as these weird and wonderful flying machines race over the heads of the enemies` heads with incredible speed!
Requirements: - Bird's Flight
Attack | Defend | Stamina | Class | Speed | Spaces | Special | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| 3 | Machina | 80 | 12 | - | ||||||||||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | ||||||||||||
4 | 92 | 164 | 19 min 57 s | 10 | 5.12 |
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Steam Giant
Description: - These steel monsters spread fear and terror on the whole battlefield, and although they are only controlled by a single person they can take on a whole company single-handedly. Those who meet the Steam Giant for the first time believe that they are facing a fiend from the underworld itself.
Requirements: - Robotics
Attack | Defend | Stamina | Class | Speed | Spaces | Special | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| 4 | Machina | 50 | 23 | - | ||||||||||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | ||||||||||||
12 | 54 | 235 | 24 min 57 s | 15 | 5.78 |
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Bombardier
Description: - These wonderful hot-air balloons bombard the unsuspecting enemy from above. They only need to protect themselves from enemy shooters... and birds with sharp beaks!
Requirements: - The Archimedic Principle
Attack | Defend | Stamina | Class | Speed | Spaces | Special | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| 3 | Machina | 40 | 33 | Assault | ||||||||||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | ||||||||||||
8 | 320 | 640 | 45 min 0 s | 30 | 19.2 |
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Battering Ram
Description: - With its giant metal head a battering ram is a huge help whenever a town wall is in the way. It also has a large roof under which a number of soldiers can hide from arrows, stones and other harmful weapons.
Requirements: - Siege
Attack | Defend | Stamina | Class | Speed | Spaces | Special | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| 5 | Machina | 50 | 14 | Battering Ram breech % chance = 2/(wall level) | ||||||||||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | ||||||||||||
8 | 98 | 112 | 23 min 3 s | 30 | 4.2 |
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Catapult
Description: - When a catapult lets its huge rocks fly through the air, our enemies and their town walls tremble with fear! Experienced siege-engineers can calculate the speed of wind and the right angle for a perfect shot.
Requirements: - Law of the Lever
Attack | Defend | Stamina | Class | Speed | Spaces | Special | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| 5 | Machina | 40 | 22 | Battering Ram breech % chance = | ||||||||||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | ||||||||||||
6 | 145 | 311 | 34 min 28 s | 30 | 9.12 |
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Mortar
Description: - The grenades a mortar fires bring doom and chaos into the enemies` rows behind their walls. The thunder of the launch alone is enough to make our enemies go into hiding!.
Requirements: - Cannon Casting
Attack | Defend | Stamina | Class | Speed | Spaces | Special | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| 5 | Machina | 30 | 54 | Battering Ram breech % chance = | ||||||||||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | ||||||||||||
10 | 208 | 845 | 34 min 0 s | 60 | 21.06 |
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Doctor
Description: - Doctors take care of the wounded soldiers during battle, to get them fighting fit again. And of course a doctor knows where his enemies are especially sensitive, in case he has to help out in the fight.
Requirements: - Anatomy
Attack | Defend | Stamina | Class | Speed | Spaces | Special | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
8 | 22 | 10 | Human | 60 | 14 | Healer | |||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | |||||
1 | 84 | 622 | 38 min 13 s | 30 | 14.12 |
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Cook
Description: - Cooks supply the troops with strengthening food and revitalizing wine so our soldiers can fight much longer. And of course cooks can wield a knife outside the kitchen if the course of the battle demands it.
Requirements: - Culinary Specialities
Attack | Defend | Stamina | Class | Speed | Spaces | Special | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
12 | 18 | 10 | Human | 60 | 22 | Regeneration | |||||
Cost | Cost | Cost | Build | Upkeep | Score | Barracks Level | |||||
1 | 108 | 345 | 1 h 52 s | 30 | 9.06 |
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